Fetchless Storm Update for SCG Dallas and SCG Philidelphia

CURRENT LIST:

Modern Storm 1-16-18

CHANGES:

In the main deck there is only one change and that is adding the 4th Opt over the 3rd Remand. This was due to wanting to be a bit more malleable so that land drops would be easier, Especially now with the gigadrowse being the main game plan against blue control. Also, I had long been happy wit 3 remand effects in the deck and now after having gone up to 4 with the addition of Unsubstantiate it was feeling a bit to clunky for a general metagame.

MATCHUPS:

In my previous posts I have covered the main hate cards and game plans for the following matchups (there are a couple exceptions for which the boarding game plan has changed which I will address in this post) so here I will just list the In and Out baseline sideboarding. After this section I will list some new matchups but they will also include both game plans as well as main hate cards that we will face.

TITAN SHIFT

In: 1 Wipe Away, 1 Echoing Truth

Out: 1 Opt, 1 grapeshot

GRIXIS SHADOW

In: Everything except 2 spree and 1 Echoing Truth

Out: 4 gifts, 4 baral, 2 electromancer, 1 Past in Flames, 1 remand

ELDRAZI TRON

In: 2 spree, 1 wipe away, 2 empty, 4 pieces

Out: 4 gifts, 1 noxious, 3 opt, 1 grapeshot

COCO DECKS

In: 1 wipe away, 1 Echoing Truth, 3 Bolt

Out: 3 opt, 1 remand, 1 grapeshot

BURN

In: 3 bolt, 2 Empty, 1 Echoing Truth

Out: 2 Opt, 1 Noxious Revival, 2 remand, 1 Goblin Electromancer

Abzan

In: 4 Pieces of the Puzzle, 2 Empty the Warrens, 1 Echoing Truth, 2 Lightning Bolt

Out: 2 Gifts Ungiven, 1 Noxious Revival, 2 Goblin Electromancer, 1 PiF, 1 Unsubstantiate, 1 Grapeshot, 1 Opt

Jeskai Control

In: 4 Pieces of the Puzzle, 2 Empty the Warrens, 1 wipe away, 2 Gigadrowse

Out: 2 gifts, 1 noxious, 2 electromancer, 1 grapeshot, 1 PiF, 1 Unsubstantiate, 1 Pyretic ritual

New board game plan: Here we are now relying heavily on gigadrowse to do work for us as we are just trying to dig for and set up a great turn where they are basically tapped out by us. Note that when we need to do this is very much determined by when we are unable to keep making land drops as well as how many fetches they are able to keep uncracked.

Jeskai Tempo

In: 2 Pieces of the Puzzle, 2 Empty the Warrens, 1 Wipe Away, 2 Gigadrowse, 2 Bolt

Out: 2 gifts, 1 noxious, 2 electromancer, 1 grapeshot, 1 PiF, 1 Unsubstantiate, 1 Pyretic ritual

Mirror

In: 3 bolt, 1 gigadrowse

Out: 2 opt, 1 grapeshot, 1 gifts

Taxes

In: 4 Pieces of the Puzzle, 2 Empty, 1 Echoing Truth, 3 bolt, 1 wipe away

Out: 4 gifts, 2 electromancer, 1 noxious, 1 PiF, 2 Remand, 1 Grapeshot

AD NAUSEUM

In: 1 wipe away, 1 empty, 4 pieces,

Out: 4 gifts, 1 noxious, 1 grapeshot

AFFINITY

In: 2 spree, 3 bolt, 1 echoing Truth

Out: 2 remand, 4 Opt

ELVES

In: 3 bolt, 1 Echoing Truth, 1 wipe away

Out: 2 remand, 3 opt

JUND

In: 4 Pieces of the Puzzle, 2 Empty the Warrens, 1 Echoing Truth, 2 Lightning Bolt

Out: 2 Gifts Ungiven, 1 Noxious Revival, 2 Goblin Electromancer, 1 PiF, 1 Unsubstantiate, 1 Grapeshot, 1 Opt

5C SHADOW

In: Everything but 2 Spree and 1 Wipe Away

Out: 4 gifts, 4 baral, 2 electromancer, 1 Past in Flames, 1 remand

LIVING END (Traditional)

In: 4 Pieces of the Puzzle, 1 wipe away, 1 echoing truth

Out: 4 gifts, 1 noxious, 1 opt

5C HUMANS

In: 3 bolt, 1 echoing truth

Out: 2 opt, 2 remand

WHIR LANTERN CONTROL

In: 4 Pieces of the Puzzle, 2 spree, 2 Empty, 1 wipe away, 1 echoing truth

Out: 4 gifts, 1 Grapeshot, 2 remand, 1 Goblin Electromancer, 1 Unsubstantiate, 1 Noxious Revival

TRON

In: 4 Pieces of the Puzzle, 2 spree, 1 empty

Out: 2 gifts, 1 noxious, 1 PiF, 1 electromancer, 2 Opt

New board game plan: Now after board we treat this as a more controlling match due to them diluting their deck a lot now to combat us, especially the GB version.

DREDGE

In: 4 Pieces of the Puzzle, 1 empty, 1 Echoing Truth

Out: 4 gifts, 1 Opt, 1 PiF

UR Breach

In: 2 Pieces of the Puzzle, 2 Empty, 1 gigadrowse, 1 dispel, 1 wipe away

Out: 2 gifts, 1 noxious, 1 PiF, 2 electromancer, 1 Grapeshot

UR KIKI

In: 2 Pieces of the Puzzle, 2 empty, 2 gigadrowse, 1 wipe away, 1 bolt

Out: 2 gifts, 1 noxious,1 grapeshot, 2 electromancer, 1 PiF, 1 opt

Merfolk

In: 4 Pieces of the Puzzle, 3 bolt, 1 wipe away, 2 empty, 1 Echoing Truth

Out: 4 gifts, 1 noxious, 1 PiF, 2 remand, 1 grapeshot, 2 Opt

BR Hollow One

In: 4 Pieces, 2 Empty, 3 bolt

Out: 4 gifts, 2 remand, 1 PiF, 1 Noxious, 1 Opt

UW Control

In: 4 Pieces of the Puzzle, 1 Empty, 2 gigadrowse, 1 wipe away, 1 Echoing Truth

Out: 2 gifts, 1 PiF, 1 Noxious, 1 Grapeshot, 1 Electromancer, 1 pyretic ritual, 1 Opt, 1 Unsubstantiate

8 RACK

IN: 4 Pieces of the Puzzle, 2 empty

Out: 1 Unsubstantiate, 3 remand, 2 electromancer

LIVING END (Mono Blue)

IN: 4 Pieces of the Puzzle, 1 Wipe Away, 1 Gigadrowse

OUT: 4 Gifts, 1 Noxious, 1 PiF

 

PONZA

IN: 1 Wipe Away, 1 Echoing Truth, 1 Spree, 1 Empty

OUT: 1 grapeshot, 1 PiF, 1 remand, 1 opt

 

SAHEELI EVOLUTION

IN: 3 Lightning Bolt, 1 wipe away, 1 echoing truth

OUT: 1 remand, 3 opt, 1 Past in Flames

NEW MATCHUPS:

MARDU PYROMANCER

Hate: Leyline of the Void, Nihil Spellbomb, Surgical Extraction, Kambal Consul of Allocation

IN: 2 Lightning Bolt, 4 Pieces of the Puzzle, 2 Empty the Warrens, 1 Echoing Truth

OUT: 4 Gifts Ungiven, 1 Past in Flames, 1 Noxious Revival, 2 Goblin Electromancer, 1 Opt

Game 1: Here they have no direct hate for us but do still have discard and burn for disruption. Our main plan of action here is to treat this as a matchup similar to Jund except that they have a much worse clock in the form of Young Pyromancerand also lack any form of graveyard interaction. The main way we lose game 1 are to a bunch of discard backed up by Liliana or aggression (exactly like Jund/Abzan). One thing to note though is they do play lots of Kolaghan’s Command which can get us my making us discard our last card in hand when going off.

Post Board Games: Here they bring in lots of graveyard based hate so we have to switch off of the gifts engine as well as a couple Kombul to function as Eidolons against us. Luckily this still means we can approach these games similarly to post board Jund games only with again a slower clock but now also has a couple hate based permanents we need to answer.

INFECT

Hate: Grafdigger’s Cage, Relic of Progenitus, counterspells

IN: 3 Lightning Bolt, 1 Wipe Away, 1 Echoing Truth

OUT: 1 Past in Flames, 2 Remand, 2 Opt

Game 1: This is a pure race except they are at least half a turn faster than us and we have minimal interaction for them. We can hope for either a fast goldfish or draw that lets us stall with a grapeshot and/or remand.

Post Board Games: Now we have some tools to interact with their creatures at instant speed but they are also now able to attack our graveyard as well as on the stack. The games are still about racing so we have to keep the gifts plan but with 5 bounce/removal spells we can craft a longer game. Note that even though we have instant speed removal we do generally use it on our turn or their end step as killing an infect creature is super important (it’s usually a time walk as they then have to cast another and wait a whole to attack with it) and we do not want to get blown out via more pump or hexproof. Plus even if they manage to save a creature with this plan we might even still get another turn as they have less pump spells then. Last thing to note is wipe away is able to work around these rules due to split second.

BOGLES

Hate: Leyline of Sanctity, Rest in Peace

IN: 4 Pieces of the Puzzle, 1 Wipe Away, 1 echoing Truth, 1 Empty the Warrens

Out: 4 Gifts Ungiven, 1 Unsubstantiate, 1 Noxious Revival, 1 Past in Flames

Game 1: Here it is a pure race where we have basically no interaction and they might just beat us in the mulligan phase by opening on a leyline.

Game 2: This is exactly the same as game one only now they can attack our graveyard with Rest in Peace but we can also now much more easily beat leyline. An important thing to note though is that our bounce spells can still work on their auras so they can also by us time.

AMULET TITAN

Hate: Relic of Progenitus, Bojuka Bog, counterspells

IN: 1 Wipe Away, 3 Lightning Bolt, 1 Shattering Spree

OUT: 1 Past in Flames, 1 Grapeshot, 3 Opt

Game 1: Another pure race matchup but luckily we are both about the same speed and we can profitably interact with their explosive draws due to Akura Tribe Scout and Azuza being easy grapeshot targets. We do have to be wary of the blue and black pacts though.

Post Board Games: Here not much changes other than our graveyard being less reliable. By boarding in these answers to their early creatures and amulet we can stop their fast draws thus making the matchup function similar to Titan Shift except with way fewer “I win right now” cards mid game.

MONO BLUE TRON

Hate: Counterspells, Relic of Progenitus, Graf Digger’s Cage Surgical Extraction, Chalice of the Void

IN: 4 Pieces of the Puzzle, 1 Gigadrowse, 1 Shattering Spree, 1 Wipe Away, 1 Empty the Warrens

OUT: 2 Gifts Ungiven, 1 Past in Flames, 1 Grapeshot, 1 Goblin Electromancer, 2 Opt

Game 1: Here we are basically playing against a clunky control deck that randomly gets to slam big things at us. Here we want to get a bear into play as early as possible but we need to respect counterspells. Here after getting a bear in play the matchup plays similar to jeskai tempo (minus creature removal) in that when they hold up mana we generally can wait but they will have to tap down for something to present a threat giving us a great remand or just go off opportunity. Another thing that is nice for us is that they have to assemble tron as well as blue sources in the early game to beat us, so even more windows to go off could present themselves.

Post Board Games: Here They are going to bring similar amounts of graveyard hate to normal tron by also more stack based interaction. We pretty much treat this the same as post board normal tron except they are super slow and we need to respect counters.

 

2 thoughts on “Fetchless Storm Update for SCG Dallas and SCG Philidelphia

  1. Just wondering why no blood moon anymore? Don’t know if you covered it in a previous post or not. Also For match ups that are a race, do you bring in pieces over gifts because its faster? With a lot of GBx/bogle decks coming around is it ok to run empty in mainboard or still stick with 3 grapes?

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    • I have covered it previously but it’s basically a super remand that has no synergy with the rest of our deck and is only really good on turn 2-3 which then just loses to them respecting it or drawing basics. I would still keep 3 Grapeshot though as empty is just too unreliable and now that we have repeal we don’t have to concede to leyline from bogles

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